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Saturday 13 December 2014

The Last transmission. (for now)


Project Closed. 
RIP. 

It has been almost a year since i've decided to make a game with a mixture of RPG, table-to wargame and political quest, where my players would be a pilots stuck in foreign land. It started as a spin-off of Aeronautica Imperialis, then transformed into x-wing themed game, only to become a post WW2 game in African setting, namely Ethiopia and Eritrea. As i'm writing this, game is canceled due to various life commitments of my players. During this turbulent year I've made so many discoveries, read and learned so much about history of Ethiopia, tactics of air combat of those times, found so many interesting stories about legendary pilots, like Doug Bader and understood how aircraft design works. My bookshelf became crowded with several relevant titles, one of which "Mercy Kill" by Aaron Allston from Star Wars X-wing series became my get-away reading and source for several scenarios played. Whats more important i grew as writer, game master and person. Organizing a game with so much of your own work is scary but rewarding process. So thank you King's Angels for all the goodness and adventures. Though incomplete you gave me more than I was expecting. I hope one day I will return to your skies. 


Friday 3 October 2014

Flight Lieutenant Terrence Whot

name: Terrence Whot
age: 27
body type: hobbit
callsign: Luqa
types flown: Hurricane, Spitfire,
Typhoon
aerial kills: 11
[5 Me-109, 2 SM.79, 2 Ju-88,
 1 Fw-190, 1 Me-110.]
service time: 1940-1945 RCAF/RAF
Meet Flight Lieutenant Terrence Whot of Royal Canadian Air Force. Surprisingly young and still eager to fight Terrence had his baptism of fire under command of legendary Doug Bader in Sq. No 242 during the late stages of Battle of Britain. Terrence mastered his Hurricane to the best of his abilities and before the battle was over scored two Me-109 and one Me-110. Bader noticed skilled newcomer to his squadron and took him under his wing. When unit switched to airfield raids in late 1940, Terrence usually was second leader in the flight of four Spitfires. Thought its not officially documented or proved, he might have been Bader's last wingman before his landing in occupied France and capture. 

After that sad event, Terrence was given additional training and sent aboard carrier HMS Argus in preparation of Operation White, on 2nd November 1940, a sea launch of Hurricanes towards besieged Malta. Operation was a relative success, as only 5 out of 12 aircraft reached airfield in Luqa, Malta. One of the crash landed Hurricanes belonged to Lieutenant Whot. Terrence fought his on Malta as part of Sq. No 261 until he was shot down in February 1941 and badly wounded. His recovery from injuries and burns took almost a year and a half. Though offered a medical retirement Terrence insisted on being re-enlisted into RCAF. By that time he added another four aircraft to his tally, 2 SM. 79 and 2 Ju-88 bombers. 

Upon return to duty Terrence was assigned to Sq. 197 where he stayed until the end of the war flying Typhoon Ib in mainly ground attack roles. His squadron took part in support of D-Day and later operated from France. However Bader's lessons were remembered well and he scored another 3 kills, two Me-109 and one Fw-190.    

One of the most remarkable operations he took part was an attack on SS Cap Arcona, on 3rd of May 1945 in Bay of Lübek. As a result of that attack 5000 prisoners of war from concentration camps died with capsized ship. Though orders are orders, Terrence was questioning the authority of attack on a ship. After the war ended, his squadron was disbanded and Terrence was deemed unfit for new jet fighters. Thought he remained in RAF reserve, they kept him on the ground. So when Bader called him and offered a job somewhere warm, he jumped on the opportunity. 

Monday 8 September 2014

JJ: this day just gets better and better!

ohhh..

When i hit the shore in Masawa, i had only six hours to get everything i need. My list was short, but God knows, how much i needed it!! Enjoy the ride, they said, enjoy the comfort, they said, enjoy hospitality, they said. After four years of life in the air force I thought i can afford a bit of luxury. Idiot.

"Dorchester" was a hospital ship during the war and that horrid hospital stench became the part of the ship and its crew. Pain, blood and spilled guts. Now the ship was pretending to became a passenger liner, but everywhere I went, a could smell its past. So after a month in the Mediterranean and Red sea we stopped at the shore to refill, and I decided to get drunk, get laid and get back on the ship before departure.  

I should have taken the plane, honestly.. my head is aching on every bump.. 

When they woke me up and kicked me out of the brothel, it was a late morning. My head was spinning around, stomach was hugging my spine and all of my cash was gone. But this day was just getting better.:

MY STINKY SHIP LEFT THE PORT!! 

There I was, alone in unknown town, err Masawa, as the sign said, hangover and with no coin. Then some local idiot decided to talk to me. BAD IDEA. When somebody is yelling at me in this state of mind, regardless of their intent, I through a punch. What can I say, I'm a great conversationalist. 


That's when police came. That pesky chap came with his pet gorilla and promised to chop my ears off. Ha! I've beaten bigger and stronger guys than him!

[after a prolonged time spent in knockout]

Seriously, why  are they driving for so long? Station can not be in that far away?! Wait where are they taking me? 

- Baba, lets get out of the town. It looks like this damn ship ignited the hornets nest. I don't  think two of us can save Masawa from it's rebellion.
- Master? 
- Drive out the town. Asmara. 
- Yes Master. 

Seriously?! THIS DAY GETS BETTER AND BETTER. Rebellion, and they are running away from it. At least they have not left me there...

- Baba. Stop the jeep, lets get rid of this drunken idiot. 
- Alex, - stepped in soft voice of the girl, - leave him be. Something tells me we might need him. Please. 
- You know, Valerie, i agree. We might need some food later on. 

Right, so there is a girl with us. Wait, what do you mean "food"?!! 
  






   

Valerie

Valerie Smith
bodytype: lizard
profession: administrator
Local residents of Massawa (Eritrea) do not like to speak about this young lady for some strange reasons. They say it brings bad luck, and you can sense real fear in their voices. 

Her official paper state that she is Valerie Smith, born Pipistrello, daughter of  Italian colonist Giuseppe Pipistrello. Mother: unknown. Age: 24. Educated at local school. Religion: unknown. 

Unofficial sources, like chief of local police, local priest and some of the underground players know her a bit better, but rarely disclose this knowledge. 

You may also find they are discouraging anyone who is trying to find out what happened to one of local gangs famous for its kidnapping of local women for ransom and other activities. Police investigation found out that in a week after Valeri was kidnapped, bodies of gang members were found one by one in local backstreets. All of the deceased were sucked clean of blood. How could that be possible, none know, but to keep the populace calm, police concluded that victims were drowned. Several days later after official conclusion Valerie was spotted on the town's market wearing a very distinctive cross, which belonged to the gang's leader, on her belt. 

Ever since that day, mothers scare their children with her name, and most people avoid eye contact with her. Luckily, those who are not afraid of her eyes got her a position in port administration, so that she contacts mostly with outsiders. However, now Masawa is engulfed by rebellion, and its only wise for her to leave the town where she is feared and hated.  



Thursday 4 September 2014

Felix Müller: He is still alive! That damn viking!


As they were preparing to board the plane as saw him from afar. God knows, I was never expecting to see him again, especially not here! That huge norwegian, looked so calm and composed, so different from the last time I saw him. Well, it was 4 years ago, almost a lifetime it seems. It was war then...


He never saw me coming from below, my Würger climbed up as he kept flying straight into my gunsight. I pulled the trigger and short burst of my cannons obliterated one of his engines and damaged his cockpit. Mosquito is a sturdy plane, and will carry on flying with one engine. So I pushed further and kept following him, as he dive into the clouds. Pilot was good, even on damaged aircraft, he avoided me and managed to land in one piece. It took me some time before I spotted the flames of the wreckage. 

Its easy to talk about it now, but back then I was high on adrenaline and bloodthirsty. That's why I went for s strafing run on pilot, who was limping through the snowy forest. Did i wanted him dead? Of course. Too bad, things went differently. 

As i made two passes, i noticed a infantry patrol  in a car and recon armoured car slowly crawling towards the plane. Someone has sent them to pick up the pilot and wreck of Storch. I may only guessed what happened to its crew. I felt the rush of hunter who suddenly got a rival for his prey. But as i made another pass things quickly went from bad to worse. First of all, my engine stalled, in the rush i failed to notice that it took damage from the Mosquitoes debris, and as took my plane for crash landing between the dense forest and abandoned lighthouse, i realised that below me was a firefight. Resistance was fighting and killing the same infantry patrol I noticed earlier. 

Luckily, they still had an armoured car, i thought as I crawled out of plane and loaded my pistol. The rush suddenly felt overwhelming, as bullets were flying over my head, and damn SS officer was sending his men towards the woods, while they were being shot at from the back. I would have been a great day to die. 

Then armored car finally made it to us and its cannon opened up on a lighthouse. In less than a minute it went quiet. I never knew the name of the officer, but he kept pushing his driver Fritz towards the shack deeper in the woods, i guess he saw me strafing the pilot in that location. So i picked up a rifle and joined them. It was my kill! Not theirs! 


The firefight was vicios, the lobbed grenades into the old house in the woods, and burst in. All i heard was clicking of their empty guns and curses, when something happened. To this day, i cant explain what or how it could have been. But there was a fight, and in a glimpse of an eye i saw this huge bloke slicing the throat of the soldiers and putting a bullet into the officer. God, he moved so fast, like an hunting animal making a final blow to its prey. 

For a second, i caught I glimpse of his eyes: filled with raw power and purpose to kill. 
I ran. As fast as I could. 

There were a grenade explosions behind me, but i did not care. Never before or later I wanted to live so much. I look at his calm and composed face again. He is just a passenger, war has been over for 4 years now. It's just a commercial flight. 

      
            

Felix Müller

Felix Müller [ Willy Kahle ]
body type: elf
age: 55
callsign: Blitz
service: 1918 Luftstreitkräfte. 1940-44 Luftwaffe
aerial kills: WW1: 6, WW2: 19.
types flown: Albatros DIII, FW-190, Me-109, Ju-52, Dc-3.
On a first glance Felix Müller is a typical middle-class German in his 50-s, who worked and lived through the wars. Nothing special, most popular surname, quiet voice and humble body language. His documents will show that he has been a part of transportation unit during the war and now he is working for some small Swiss company. On direct question was he a member of the Nazi party, he calmly replies "no".

It would take a very keen observer to notice his military bearing, and eyes of a professional soldier. In fact, if you manage to find out his true story you'd know that Felix Müller is another legend along Doug Bader, with a very difficult destiny.

His real name is Willy Kahle, born in Tarff, Sans, Germany on 13 April 1892. He became a motorcyclist  during  his teens and  joined Hussar Regiment No.5 of Imperial German Army in 1911. He fought in World War I as cavalryman and later transferred to aviation. Trained in Jastashcule 2 in 1918 he was assigned to Jasta 27 under command of Hoerman Göering. During the last months of the war, where he scored 6 aerial kills flying in Albatross DIII. His first victory came on September 2nd 1918 and last on November 4th 1918. When returned to his home after being discharged from the military and he tried to re-establish family business to no success in desperate economic situation in post-war Germany.

In late 20-s he moved to Geneva, Switzerland, where he met his wife Hanna Savoy, one of the many distant relatives of Savoy dynasty, who at that time ruled Kingdom of Italy. Though he rarely speaks of his married life, Felix still keeps the wedding ring, despite the obvious break in relationship. When Germany invaded Norway Felix travelled to Berlin, met with his old commander Herman Höring and was reinstated as Luftwaffe pilot. Some say that reestablishment did not went smoothly, as he was reluctant to abide with political view of Nazi party, or probably his time in Switzerland made him "soft". However between 1941 and 1943 he scored 19 kills against allies, mainly over Britain and Norway. 

One of the Mosquitoes he shot down in 1943, was piloted by Erikk Gunnarson. However this victory almost became his last, as he crash landed shortly after and was wounded. Upon difficult recovery he was promoted and retrained as Ju-52 pilot only to be sent to Russian front. Reasons for that remain undisclosed, but sometimes he mentioned that he "should have kept his mouth shut.

On the 21 June 1944, just day after failed assassination attempt on Hitler, Felix , who was on the leave in Austria, boarded light Fi-156 Storch aircraft and flew it towards Switzerland, where he was arrested and remained in status of prisoner of war until the end of hostilities. His stay was somehow, more comfortable as he was allowed to live in his own flat and work for Swiss air force as a "consultant". Some even suspect that it was his training caused both Germans and Allies to stop engaging each other in Swiss skies.   

After the war, he retrained as civilian pilot of DC-3 and joind one of the first Swiss private airlines. His current job involves transporting men and material from London to Ethiopia. 


Saturday 5 July 2014

Current state of affairs

Well, i had to post earlier, but...
King's Angels campaign is currently on hold due to various reasons like weather, work commitments, lack of constant players and GM's burnout. Is it the end?
No.
Ideas rarely die, and amount of both positive and negative feedback i've received during initial stages and test games keep the hope alive.
When? Probably September. I hate giving promises and share daring plans in public. So will see.



   

Monday 23 June 2014

Warrant Officer Jack Jameson


name: Jack Jameson.
callsign: JJ
body type: Ork
martial status: single
flight experience: 1942-46 RAAF
aerial kills: 2 birds with one stick
military profession: aircraft technician
civilian profession: wealth and property 
redistribution specialist  
Meet Warrant Officer Jack Jameson. He was borne and raised in Melbourne, Australia in large working class family with several brothers and sisters. Growing up during Great Depression, meant that to survive Jackie had to be skilled in many professions. One of his undeniable talents was natural ability to work with cars, engines, tractors or bikes. If it had any kind of engine Jackie was the man to fix it and improve it. 

However it did not stop his natural curiosity from poking into other areas, not necessary legal. Though he may not tell you, but he joined Australian army in order to avoid prison time, and as he puts it: "its nice to get paid regularly". 

His technical skill were quickly noted and got him assigned to Squadron No.77, and dispatched to New Guinea in June 1942. During his first month of the war he quickly established himself as "Mr.Fixit", as he was patching up P-40 Kittyhawks and bringing back to life planes which would otherwise be scrapped. However in March 1943 he was badly wounded during surprise attack by Japanese "Zeroes" on  airfield. 

As a result he spent half a year recovering in hospital. During this time JJ, as he was non-officially called, took every opportunity to learn as much as he could about three things: women, supplies and new aircraft. As a result, he emerged from his recovery as a smooth talker with loads of connections among right people.

Unsurprisingly he got reassigned to Mediterranean, where climate was easier for his wounds, pay higher and chances to die lower (for ground crew of coarse). He was assigned to  RAAF Squadron No.450, but  later in the war, he changed several squadrons in RAAF and RAF, as well as grew in rank: by end of the war he was a Warrant Officer. His expertise grew in types: DC-3, P-51 Mustang, Typhoon Mk.II, Hurricane, Spitfire and Mosquito. He never claimed that he knew all, but if there was a problem others could not solve, JJ was a first man to offer his help. This of coarse gained him a lot of friends as well as enemies, and Jameson had to learn how to fight both bureaucracy and black market dealers. 

With war now over, JJ is considering his options as he going back to Australia for a holiday, perhaps he would be better off in civilian service? But that would require a good pint and a quiet space to think about it.   
     
      

Rules: Skills and their description

Skill types:
Skills are divided into following groups: Base, Active, Passive and Lore.

Type:
Description:
Example:
Base
Base Skill is basis for most untrained ability to perform specific actions. There are only 5 Base skills:
  • Weapons Skills Base, 
  • Tech Skill Base, 
  • Survival Skill Base,
  • Communication Skill Base,
  • Psy Skill Base.
 As a rule test using Base skill are rolled using one d12.
In case of two character's start a conversation without knowledge of each others language, they will both use Communication skill Base to see if conversation has been successful.
Active
Active skills are combination of specific knowledge, training and ability to use it effectively. Active skill use their own number and levels for tests.
Assault Rifles: 5, level [T] – practical use of this types of weapons, shooting, maintenance. Level indicates that for tests involving shooting user will be rolling 2 d10.

Passive
Passive Skill adds its level to roll on Base skill or Characteristics test.

Brawl: 4 - when character is involved in fistfight he would roll d12, then add +4 to his result and consult table to see result. Note that Critical Fail is not improved by passive skill.
Lore
Lore skills requires greater degree of knowledge, understanding theory and practice than Active. Lore is used to describe ability for very complex subjects and their use with help of others. Lore works same way as Active skill, but effects of this skill usually benefit others.

Lore: Medieval Siege [E] – practical understanding of weak and strong points of castle defense, supply situation, most effective weapons and psychology of defenders and attackers. [E] indicates Expert level, with 3 d10 rolled for purpose of tests.




Skill levels:
Active skills have different levels: Basic, Trained, Expert, Master, and Legendary. Each level of skill gives amount of dice rolled to see if test is successful. Number on a skill is used when determining successful result against magic 13 or opponents skill. Passive skills use Character's Characteristics number and/or Base skill (like Weapons skill base, Survival skill base) number to see if test is successful. Critical successes of smaller dice are canceled by normal and Critical successes of larger dice. For example roll of “8” on d8 will be beaten and negated by roll of 8 on d10.


Skill level
Description
Dice pool
[B]:Basic
Basic ability of creatures to perform certain actions with minimal training.

2 d8. Can be upgraded with +1 d8.
[T]:Trained
Ability to act more efficiently thanks to rigorous training and endless repetition.

2 d10. Can be upgraded with +2 d10.
[E]:Expert
Skill is multiplied by understanding, theory and effective training.

3 d10. Can be upgraded with +1 d12.
[M]:Master
Life long learning, professional experience and training.

4 d12. Can be upgraded with +1 d20.
[L]:Legendary
Only God know this better than you. Upon reaching Legendary level any Opposed test against this skill becomes Challenging. Subtract opponents skill number from yours, result is required level on Challenging test table.

4 d12. Any dice can be upgraded to d20.


If its not a Legendary, but at least Master skill.in bike handling.

Tuesday 17 June 2014

Rules: Close combat

Designers note: For King's Angels campaign I'm using a hybrid system, with strong influences from wargame and skirmish table-top games with depth of classic RPG. In a way campaign is huge test bed for system which incorporates classic small-scale combat of RPG, vehicle based combat which includes aircraft and tanks. Ambitious, i know. But how dares - wins. 

Close combat on modern battlefield is rare, but not uncommon. There are plenty of situation when fistfights or melee occur. In the game terms close combat is comprised of following parts:
  1. Determine order of combat by passing Combat Initiative test, if not available take Active Agility test.
  2. Plan your action and distribute your Action Points between available combat options on CQC card
  3. Reveal your actions.
  4. Determine who wins the round by passing Opposed Skill test
  5. Combat resolution: establish how round of combat was resolved: successful attacks, defence, evades, their effects and damage.
  6. Resolve damage, and determine next step.
Lets see in more detail into how it works. 

1. Order of Combat. 
Skill Combat Initiative describes characters ability to understand and react on changing battle field situation. As a rules of thumb: the fastest goes first, strikes first and shoots first. For more complex situations which include vehicles, ranged combat and melee GM determines initiative in order from fastest to slowest, starting with high speed vehicles, like aircraft, then goes to ground ranged combat, finishing with close combat. Note that certain skills may modify this order. 

2. Plan you round.
Each player is issued with CQC card, where he/she distributes AP of character between actions: Attack, Defence, Feint, Disarm, Evade and Control. Each action has three types: Basic -1 AP, Deliberate 3 AP or Special - all AP. If character has not spent all of his AP they are lost.  Types of actions describe how much effort character is putting into his actions. 

2.1. Negating order for types of actions.
  • Special action beats all other actions against opponent(s) if you win the round of combat. Some skills may modify this statement. 
  • Deliberate action cancels opponent's three Basic or one Deliberate actions if you win round of combat.
  • Basic action cancels one Basic opponent's actions if you win round. There basic actions are required to cancel one Deliberate action, if you win round of combat. 


2.2 Actions in detail

Attack: Jabs, thrusts, punches, slashes, hits, bites, stabs with fist, legs or knife and other similar activity including use of firearms. Each successful attack reduces opponent's AP by Strength of the attacker. Successful attacks with weapons like knifes and guns will require opponent to take Resistance or Armour save.

Defence: Blocks, dives and other defencive actions to protect your weak spots. Each Defencive action cancels an Attack (see types for detail) if you win round of combat. Each Basic Defencive action retains 1 AP from your pool of action points for next round if you lose current round of combat. Deliberate retains 2 AP. Special: 3 AP. 

Feint: Faking or deceiving moves to confuse your opponent and understand his combat style. If you win or lose round of combat add bonus to your Close Combat Skill for duration of the fight with this opponent. Each uncancelled Basic Feint adds +1 to your Close Combat Skill. Deliberate: +2 your Close Combat Skill. Special: +3 your Close Combat Skill. Feint may be negated only by opponent's Feint.     

Disarm: Attempting to grab knife or firearm from opponent's hands to use it for greater good of humanity. If you win the fight you choose to take any one the weapon from opponent's quick slots. Disarm may be negated by Evade only. 

Evade: Instead of taking hits and grabs you avoid it. If you win round of combat then you may negate opponent's Attacks, Disarm or Control, as they hit the air. See negating by types for detail. Alternatively you may disengage from combat by having at least one uncancelled Evade action and winning the round.
 
Control: Instead of damaging opponent and reducing his AP you try to gain control over him. If you win round, during next round opponent will come under your control, and will do your bidding. However you remain locked in combat, and in the next round enemy will try win to get out of you choke by trying to win the round. Controlled enemy does not lose any AP, but you may change his or her movement and position. To retain control over enemy, you must win the round and have at least one uncancelled Control action.    

3. Reveal your actions:
After you mark your action of combat sheet, you reveal it to GM or opponent in order of combat starting from highest to lowest.

4. Determine who wins the round by passing Opposed Skill test.
Consult Opposed test table for the number required to succeed and roll your d12 and/or other dice.

  • If all combatants successfully pass Opposed test, then round is won by highest number of successes. In case of draw highest Close Combat skill wins. In case of another draw highest Agility wins. In case of another annoying draw – roll off d12. Highest result wins.
  • If Opposed test is failed, no Attacks reach target and no Evade has been made. Defencive actions still block opponent's Attacks. Feint is unaffected.
  • Don't roll "1" or Critical Fail means opponent(s) automatically wins the round and all his actions are unopposed. No Attacks, Defence, Evade or Feints actions is made. If dice pool has more than one dice, Critical Fail may be negated by players Critical Success on other dice.
  • Do roll "12" or Critical Success automatically wins round. In case of Critical Successes on both sides highest number of successes wins. in case of a draw - highest skill wins. In case of another annoying draw – roll off d12. Highest result wins. (subject to modification)



5. Combat resolution: 
Establish how round of combat was resolved: successful attacks, defence, evades, their effects and damage.


6. Resolve damage, and determine next step.
Take Resistance test or Armour test if applicable, reduce AP or K-points and determine if combat ends or continues. 







Monday 16 June 2014

DC-3 Dakota - flying legend

Documentary on one of the most iconic aircraft of XX century: DC-3 Dakota. Film covers its origins as civil airliner and it's main highlight on D-Day operations. Dakota is still flying in many countries, proving once again that reliable design is more important than newest gadgets.  
Movie length: 44 minutes. 


Ju-52 "Iron Annie"

Documentary from Wings of the Luftwaffe TV series - Ju-52 "Iron Annie" covers all major highlight of this reliable aircraft during World War II. It leaves however outside of the scope most of it postwar endeavours as it returned to airliner role. For example, Ju-52 flew with Swiss airlines until late 1980-s, some African and South American nations still uses it along venerable DC-3.

Film duration: 44 min

Thursday 12 June 2014

Rare footage of SAAF pilots in East and North Africa 1940-42

This movie includes rare shots from personal collection of South African pilot, who took part in liberation of East Africa from Italy in 1941. It shows how rugged and difficult was terrain and conditions as well as describes personal stories. 

Movie length: 25 minutes. 


Sunday 8 June 2014

Peggy Lee - Why Don't You Do Right

Peggy Lee recorded this brilliant song in 1943 while she was part of Benny Goodman's band. This interpretation of the song  sold more than a million copies and made her famous.


Tuesday 3 June 2014

Liaison Officer Molly Jones

Molly Jones
body type: Elf
marital status: its complicated
military profession: liaison officer
Meet Liaison Officer Molly Jones, currently employed Foreign Office's East African Commission. Molly grew up in military family where both parents worked in RAF, so her choice of career was never a question. 

Though she started in Royal Auxiliary Air Force, her natural wits, good looks and excellent communication skills were noted and got her a position in 12th Air wing headquarters, where she remained almost until the end of the war. In 1944, one of the wing's Intelligence officers, Mr. Edmund Winters, offered her a job in unnamed department of Foreign Office. With end of the war looming, and significant pay rise, she accepted the offer. Ironically, her current assignment brought her under command of Doug Bader, her former Squadron leader. 

After mission briefing on situation in Ethiopia, there is only one huge question left for her: what to pack into the suitcase? There is so much she would like to take and so little space.       

Monday 2 June 2014

Group Commander Doug Bader

Douglas Bader
body type: Ork
marital status: married, wife Thelma Edwards
aerial victories: 20 kills, 4 shared, 7 probables, 11 damaged
callsign: Dogsbody
type flown: Hurricane, Spitfire
Meet Group Commander Douglas Robert Steuart Bader. Three words describe him better than anything: "bloody war hero". Truth is - he is a hero, one of the few pilots in the world who flew with prosthetic legs and became an ace. 

Bader enrolled into RAF in 1928 and established himself as as young charismatic skilled and aggressive pilot. His training squadron was characterised by more laid back approach to discipline, otherwise he would not make it through training with his dangerous stunts in the air and pranks on the ground. Despite this he came second best in his class. However, several months later he crashed his airplane and was rushed to hospital where doctors had to amputate his legs in order to save his life. Subsequently he was retired from RAF, but returned in 1939 as war broke out, and turned down all offers of a desk job. 

With helpful recommendation from Air Vice-Marshal Halahan he passed medical tests and reported again to Central Flying School in October 1939. His old friend Squadron Leader Rupert Leigh tested his flying skills and Bader made a solo flight in Avro Tutor on November 27, 1939, eight years after his accident. Once airborne, he could not resist the temptation to turn the biplane upside down at 600 feet (180 m) inside the circuit area, just as he did eight years ago. 

With the war on, his flying career moved along rapidly: Flying Officer with No 19 Sqn in Feb. 1940, Flight Lieutenant with 222 Spitfire Sqn in April, and his first combat in 31 May 1940 over beaches of Dunkirk. During patrol he shot down a Me 109, but got separated from the group in combat. He successfully navigated to his base and on same day shot down He 111.


In June 1940, Bader was given command of No. 242 Squadron mostly comprised of Canadians. Unit was in shambles, as morale was low, 18 Hurricanes lacked spare parts and pilots lacked initiative. Their first impression, that legless Bader would lead them from the desk was quickly dispelled as Bader took off in Hurricane and performed aerobatics for half and hour over Coltishall, where unit was based. Then he sacked two flight leaders, who in his view were not adequate and aggressive. His biggest battle against supply bureaucracy of RAF, was won after he refused to announce his squadron as operational until its lack of tools and spares was rectified. Within 24 hours, 242 Squadron had all the tools and spares it needed. Despite initial resistance, Bader's personality, leadership skills, uncompromising attitude toward pilots and ground crew members made 242 squadron into a tight, tough and highly successful unit.    

As Battle of Britain progressed he became convinced that large formation of fighters (three to six squadrons) attacking German raids is a key to succeed. This tactics, Big Wing, as opposed to a "hit-n-run tactics" gave a bigger chance of survival to RAF pilots, promised a bigger kill ratio against enemy but required a longer time to arrive to target and assemble. Big Wing, remains a point of heated debate to this date, but regardless of opinions, Bader formulated and battle tested this formation in RAF.        

Distinguished
Service Order

With Battle of the Britain concluded, Douglas Bader was awarded Distinguished Flying Cross (DFC) and Distinguished Service Order (DSO) for gallantry and leadership of the highest order. In May 1941 he was assigned to lead "Tangmere Wing" consisting of three Spitfire and one Bristol Blenheim squadrons. Wing was assigned a task of aerial attacks against German airfield and other targets in Northern France. While commanding "Tangmere", he implemented a "finger four" formation instead of unwieldy Vic formation of three planes. "Finger four", became a standard for RAF and USAF and allowed better cohesion, flexibility and firepower. 


Distinguished Flying Cross 
However mission over occupied France, were much more risky than in defence of blighty, and on 9th August 1941 he was shot down (other sources imply friendly fire), and was captured by Germans. One of the first things he asked from astonished captors, was if they could fetch his legs he lost in the parachute jump. Though he spent most of the war in Colditz, German high security prison for POW, he made three attempts to escape and befriended German ace Adolf Galland (on the way from Galland's Jagdgeschwader 26, Bader hid 3 compasses, various needles and tools in the chess gifted to him by Galland). Germans captors reported his staunch bravery and unbinding will which supported the spirit of his fellow countrymen.  


Bader's Hurricane Mk I,
No 242 Sq,
LE-D V7467,
September 1940.
 Personal emblem: 'kicked off Hitler'
After the war ended he was leading a a Tangmere flight school where he was promoted to captain. Later he led the 11th RAF Group at North Weald. However he felt that this would be an anti climatic end to after his war glory, and he left RAF for Shell Oil Aviation and travelled across the world with his wife Thelma.  


As our story starts, in February 1947, Douglas Bader receives a phone call offering him to serve the King and Country one more time. Perhaps not in a manner he would find unusual, but definitely not in the company of familiar faces.   
      



more on Douglas Bader:
http://www.elknet.pl/acestory/bader/bader.htm
http://acepilots.com/british/bader.html
http://en.wikipedia.org/wiki/Douglas_Bader