Traits are planes special abilities due to their design features. Number after trait indicates number of dice rolled to use this ability (if any).
Accuracy: armament concentrated around centre of the plane allows pilot to re-roll failed hits.
Bulky: lumbering and heavy aircraft, may ignore effects of light arm and rough landing strips.
Bullet dodger: small and nimble plane allows to re-roll evasive action
Critical: high calibre weapon automatically changes normal hit into critical hit.
Robust: built to withstand heavy punishment, it may re-roll effect of critical or normal hit.
Long range: armament allows pilot to fire beyond range 3.
Glider: superb flight characteristics allows plane to glide and remain under control after engine is disabled and no hull points left.
Zero-in: ability to control plane in dive allows to re-roll accuracy of ground attack
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