Flight card is used to explain planes capabilities and mark planned action in air combat.
Move: maximum speed of movement
Roll: roll to the side or "barrel roll" manoeuvre possible for aircraft
Manoeuvres: turns, hard turns, ahead moves possible for aircraft. Red marked manoeuvres are Stressful.
Maximum movement achieved in dive.
Loop: vertical climb, loop or immelman manoeuvre possible for aircraft. Loop and Immelman allow pilot to change facing of aircraft at the end of manoeuvre.
Loop: vertical climb, loop or immelman manoeuvre possible for aircraft. Loop and Immelman allow pilot to change facing of aircraft at the end of manoeuvre.
Altitude: echelons possible for aircraft
Combat stats:
Firepower: number of dice rolled when attacking with ranged weapon of plane
Hull: number of hits plane may take before being destroyed
Evasion: number of dice rolled normally for evasive action in combat
Traits: special rules for aircraft, representing their technical peculiarities.
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