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Monday, 23 June 2014

Rules: Skills and their description

Skill types:
Skills are divided into following groups: Base, Active, Passive and Lore.

Type:
Description:
Example:
Base
Base Skill is basis for most untrained ability to perform specific actions. There are only 5 Base skills:
  • Weapons Skills Base, 
  • Tech Skill Base, 
  • Survival Skill Base,
  • Communication Skill Base,
  • Psy Skill Base.
 As a rule test using Base skill are rolled using one d12.
In case of two character's start a conversation without knowledge of each others language, they will both use Communication skill Base to see if conversation has been successful.
Active
Active skills are combination of specific knowledge, training and ability to use it effectively. Active skill use their own number and levels for tests.
Assault Rifles: 5, level [T] – practical use of this types of weapons, shooting, maintenance. Level indicates that for tests involving shooting user will be rolling 2 d10.

Passive
Passive Skill adds its level to roll on Base skill or Characteristics test.

Brawl: 4 - when character is involved in fistfight he would roll d12, then add +4 to his result and consult table to see result. Note that Critical Fail is not improved by passive skill.
Lore
Lore skills requires greater degree of knowledge, understanding theory and practice than Active. Lore is used to describe ability for very complex subjects and their use with help of others. Lore works same way as Active skill, but effects of this skill usually benefit others.

Lore: Medieval Siege [E] – practical understanding of weak and strong points of castle defense, supply situation, most effective weapons and psychology of defenders and attackers. [E] indicates Expert level, with 3 d10 rolled for purpose of tests.




Skill levels:
Active skills have different levels: Basic, Trained, Expert, Master, and Legendary. Each level of skill gives amount of dice rolled to see if test is successful. Number on a skill is used when determining successful result against magic 13 or opponents skill. Passive skills use Character's Characteristics number and/or Base skill (like Weapons skill base, Survival skill base) number to see if test is successful. Critical successes of smaller dice are canceled by normal and Critical successes of larger dice. For example roll of “8” on d8 will be beaten and negated by roll of 8 on d10.


Skill level
Description
Dice pool
[B]:Basic
Basic ability of creatures to perform certain actions with minimal training.

2 d8. Can be upgraded with +1 d8.
[T]:Trained
Ability to act more efficiently thanks to rigorous training and endless repetition.

2 d10. Can be upgraded with +2 d10.
[E]:Expert
Skill is multiplied by understanding, theory and effective training.

3 d10. Can be upgraded with +1 d12.
[M]:Master
Life long learning, professional experience and training.

4 d12. Can be upgraded with +1 d20.
[L]:Legendary
Only God know this better than you. Upon reaching Legendary level any Opposed test against this skill becomes Challenging. Subtract opponents skill number from yours, result is required level on Challenging test table.

4 d12. Any dice can be upgraded to d20.


If its not a Legendary, but at least Master skill.in bike handling.

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